http://grimore.i2p/fuss/lsl?amp;=
Object Rotate to Face Object The rotation is given by . vector book_position = < 83.889717 , 92.310814 , 500.5 > ; vector kitty_position = < 82.306671 , 92.310814 , 501.714783 > ;
default { state_entry ( ) { rotation qΔ = llRotBetween ( < 1 , 0 , 0 > , llVecNorm ( < book_position.x - kitty_position.x,
book_position.y - kitty_position.y,
book_position.z - kitty_position.z > ) ) ; llSetRot ( llGetRot...