http://3tczjz3necgkljcykzhjomu6ixljtxtld6chgb3ijpn2v3snk6oa.b32.i2p/TOOM/Player.HC
001 002 003 U0 PlayerMove(CDoomLevel *l,CDoomPlayer *p, F64 dir=1, F64 angle=0) { 004 F64 speed=dir,mag,dot; 005 if (p- > running) speed*=20.; 006 else speed*=9.; 007 F64 max=30.; 008 if (!p- > running) 009 max*=.49; 010 angle+=p- > angle; 011 p- > momx+= Cos (angle)*speed*dir*.75; 012 p- > momy+= Sin (angle)*speed*dir*.75; 013 mag= Sqrt (p- > momx*p- > momx+p- > momy*p- > momy); 014 if (mag > max) { 015 p- > momx= Cos (angle)*max; 016 p-...