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Home Posts Comics Upload User Wall 1560 Advanced Collect alts Tombstone Since last All time Day Week Month Year Order Descending Ascending Random Score Mime application x-shockwave-flash image apng gif jpeg png video mp4 quicktime webm x-flv x-m4v x-matroska x-msvideo + hands in pockets 1561 + clothing 2773731 + pockets 11028 + anthropomorphism 4603720 + topwear 720076 + species:mammal 4582794 + rating:safe 1388745 + gender:male 3577141 + medium:high resolution 3019607 + clothed 1454743 + solo 3157851 +...
Done draw.io/now 24.7.17 amd64 [installed,local] draw.io desktop [ mainpc ] [ /dev/pts/3 ] [blog/opsec/manifesto] → apt install draw.io [ mainpc ] [ /dev/pts/3 ] [blog/opsec/manifesto] → drawio If you want to use my logos for onymity, surveillance, centralisation, complexity, etc you can find them in the opsec-blogposts/logos/ directory: Then, i'll let you go through the drawio documentation to learn how to use it, as there's alot to cover to add logos, change shapes, add text, add arrows, etc: But in...
My initial implementation forced the start position to be at the car’s current location, and it let the user paste the destination coordinates into an input box, and then it renders the path that it got from my server onto the map. I also made a few tweaks to make it work better in- game, like recalculating the route if the car goes too far away from it, highlighting the arrow that appears to follow the path, and showing an estimated time of arrival based on the A* cost of the path.
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