http://diggy.i2p/articles/fake_initiatives.xhtml
But maybe they should first focus on their own security than that of others; Steam, for example, had a breach (archive) (MozArchive) where: users were able to access other people’s game libraries, and were able to see sensitive information including names, home addresses, email addresses, purchase history, Paypal account information, and even partial credit card numbers. Twitter had an even worse one (archive) (MozArchive) where up to 250 000 accounts were compromised.