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For example, the Wii opened up huge possibilities for third- and first-person shooting games by allowed players fine and intuitive control over aiming at things that could be independently coupled with movement. Where previous 3D console shooters often had to contend with a sluggish pace due to the inherent limitations of analog sticks for camera control, and where 3D PC shooters are stuck with digital movement on keyboards, the Wii finally compined a lightgun with other...